Forge Explore

An independent studio

Small armies.
Unsolved mysteries.
Big imaginations.

Games and creative apps, each sparked by something we want to make. Welcome to Forge Explore.

Meet the projects

On our workbench

Two games. One creative app.
A wooden puzzle map of America with blue, marigold, green and lavender toy armies.One of four maps
Turn-based strategy In development

Toy armies. Real decisions.

Modern toy armies. Four distinct maps. Scout your rivals, grow your towns, and adapt your strategy to new geography—knowing when to advance or hold your ground.

Solo playModern toy armiesFour maps
Explore Tin EmpiresThe game, the board, and what’s next.
Read the board.

Scout before you strike. Better information makes battle forecasts more precise.

Build behind the front.

Grow towns and gather the resources that keep your armies moving.

Strategy decides.

Battles reward preparation and the right counters, rather than dice rolls.

More about Tin Empires

Start with a scattered foothold, connect your territories, and decide what you can actually hold. Push again after a victory while your army still has movement, or stop before the frontier stretches too far. Play across four maps, each with different geography, routes, and frontiers to shape your strategy.

Actual Tin Empires campaign board and game interface.
Current Tin Empires gameplay capture.
The same French Riviera Art Deco ballroom, crossing between gala-era furnishings and restoration work.Hôtel Orphée · French Riviera
First-person mystery In development

TheParallax
Files

One hotel. More than one history.

A journalist disappears during a 1988 gala. Enter historical moments at Hôtel Orphée, explore rooms that no longer exist, and reconstruct what happened.

Temporal investigationExplore at your pace
Enter the past.

Move through the hotel as it existed then, with its old rooms and hidden routes.

Revisit a moment.

Pause, rewind, and observe the same event from a different place.

Connect the evidence.

Compare people, places, and architecture across the hotel’s changing history.

More about The Parallax Files

The first case follows journalist Juliette Moreau’s disappearance. The hotel’s opening in 1929, a fire in 1956, renovation in 1974, and separate recordings from 1988 all leave traces in 2026. You are present in these reconstructions, but history cannot perceive you. Finding the right time is only part of understanding the mystery.

DoodleBloom’s smiling dinosaur, partly colored in lilac and peach beside a green tree.A little imagination goes a long way
Coloring & creativityiPhone & iPad

Little ideas. Big color.

A coloring app for little imaginations. Pick a picture, choose a brush, and make it yours with a finger or Apple Pencil. Or create a new page with a grown-up.

Finger & Apple PencilSave, share & print
A little more DoodleBloomMeet the app and find your happy colors.
A little helping hand.

Magic mode keeps a stroke inside its region. Free mode lets it wander.

Plenty to play with.

Markers, crayons, pencils, brushes, and a colorful library of ready-to-color pages.

Make something yours.

A grown-up can help turn an idea into a new coloring page. Save it and keep creating.

More about DoodleBloom

Start with bundled pages that work offline, return to saved drawings, and use undo and redo while you experiment. Magic, Free and Fill offer different ways to color. Export a picture to share or print, with grown-up controls around page creation and family settings.

Actual DoodleBloom iPad interface with a colored mermaid, crayon tools and a paint palette.
Colored in DoodleBloom on iPad.

Project hero images are promotional artwork. Expand the project details to see available gameplay and app captures.

The studio

Made from
personal curiosity.

Forge Explore makes games and creative apps driven by feeling and personal taste. Sometimes that means a miniature strategy board. Sometimes a mystery across time. Sometimes a page waiting for color.

The projects don’t need to share a genre. They start with something we want to make—and see where it takes us.

Back to the projects